![]() ![]() Bedlam House: The Asylum map, of course.To combat this, the gamemode has an AFK timer implemented in it that auto-kills players if they're still for too long. Most will give up chasing the player in seconds, get stuck on objects very easily, and you are literally untouchable if you hide behind a prop as big/bigger than you in the corner, as the bosses' AI doesn't allow themselves to spawn too close the the player. They'll go into alert mode when they hear voice-commands and will investigate the noise, target specific classes dependent on the situation, and are surprisingly deadly. Artificial Brilliance: The bosses' AI are more complex than you think.Ancient Tomb: The setting of Forgotten Tomb.Always Night: There's not a single map that's not in the dead of night.Absurdly-Spacious Sewer: Gutters and the Sewer map has tunnels big enough for an mountain tier boss to fit in.Abandoned Warehouse: Funnily enough, the Abandoned map.Frost Run, Sector Six, Containment Breach, Atomics, Alpha Complex and Storage Zero all take place in abandoned research facilities. Abandoned Laboratory: Glubabble is quite fond of these.Abandoned Hospital: The Ward and Sanatorium maps qualify.The most obvious is the Slender Man, but the 100+ boss list can range from creatures of Outlast, SCP – Containment Breach and Cry of Fear to Black Mesa, Killing Floor and Five Nights at Freddy's monsters. Slender Fortress's main attraction is its large variety of enemies, called "bosses", that the RED team are hunted down by. ![]() Heavily based off Slender, Slender Fortress strips the RED team of their weaponry and tosses them into some Abandoned Area where they must collect several items, usually pages or documents, and escape, all while being hunted down by. Slender Fortress is a fan-made game-mode for Team Fortress 2, coded by Kit O'Rifty(As of 2015,by Benoist) and mostly mapped by Glubabble. ![]()
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